![]() ![]() Kill another and they now sell all 10 cards. So a quest to kill some local enemy, then you return it’s head and now the shops sell 6 cards vs. I’d like to see a system where they don’t sell as many or as rate cards until you help the town out. ![]() I personally like a hard game, so most of my ideas are to make it more challenging. I’ve read through the forum and there are great suggestions. When I posted my first post above, I did not realize how much was already done. Thanks for your great work! Thesaguy Posts: 31 Joined:, 19:37 Has thanked: 3 times Been thanked: 8 timesīeen playing for a few days now and just wanted to say It’s great. ![]() This way, the world starts out at one level and as you defeat opponents it starts to get harder and harder.Īlternatively, just have a random deck select if there are more than one deck for the creature. (Or maybe more dynamic, if you have 5 more wins than losses, use the next tier, if that drops below 5, go back to the previous tier.) If you defeat a cleric 5 times, you start using a different deck option. That got time thinking, it would be great to have different tiers of opponent decks. I have a few “Deck Variation Folders” at this point and switch them out to keep me on my toes. I was recently playing Shandalar again and like the ability to edit the opponent’s decks. I have a few things I hope could be incorporated at some point, and I apologize for being that person who askes for additional features while the project is still in development, so please just keep this in-mind as you work if it might be something you could implement at some point It’s been some time since I’ve been here on Slightly Magic and am very happy to see the progress. I grew up with Shandalar and always hoped someone would do what you guys are doing. I wish I could help with this project, but unfortunately it’s above my knowledge. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |